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Lambent Witchfyre

Large · Aberration · CR 7 · Unaligned

Armor Class
15 (natural armor)
Hit Points and Hit Dice
110 (13d10+39)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
17
+3
INT
2
-4
WIS
11
+0
CHA
1
-5

Overview

Category Monsters
Size Large
Type Aberration
Alignment Unaligned
XP 2900
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 10

Resistances & Immunities

Damage Immunities
fire, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Traits

Fire Absorption

Whenever the lambent witchfyre is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.

Fire Form

The lambent witchfyre can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the lambent witchfyre or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the lambent witchfyre can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The lambent witchfyre sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Actions

Blazing Touch

+6 to hit, reach 5 ft (1.5 m). Hit: 3d6+3 fire damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. If a creature is slain by this attack, the lambent witchfyre regains hp equal to the damage dealt. The body of a creature slain by this attack turns to ash, along with any nonmagical items it was wearing or carrying. The creature can be restored to life only by means of a resurrection or wish spell.

Multiattack

The lambent witchfyre makes three blazing touch attacks.

About Lambent Witchfyre

Lambent Witchfyre is a large aberration with a Challenge Rating of 7. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 110 hit points (derived from 13d10+39).

GM Tips: Using Lambent Witchfyre

1 tips available

When using Lambent Witchfyre in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Lambent Witchfyre

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lambent Witchfyre?
Lambent Witchfyre has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Lambent Witchfyre?
Lambent Witchfyre is a Large Aberration, which affects how certain spells and abilities interact with it.

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