Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common
Resistances & Immunities
Traits
Armored Transport
The clockwork archon can carry up to six Medium or eight Small creatures inside its torso. Creatures inside the archon have total cover against attacks and other effects outside the archon. The two escape hatches sit in the torso and can each be opened as a bonus action, allowing creatures in or out of the archon.
Immutable Form
The clockwork archon is immune to any spell or effect that would alter its form.
Magic Resistance
The clockwork archon has advantage on saving throws against spells and other magical effects.
Siege Monster
The clockwork archon deals double damage to objects and structures.
Actions
Fire from Heaven
The clockwork archon unleashes a brilliant beam in a 90-foot line that is 10-feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 58 (13d8) radiant damage on a failed save, or half as much damage on a successful one.
Multiattack
The clockwork archon makes two attacks with its transforming weapon.
Transforming Weapon
+11 to hit, reach 10 ft (3 m). Hit: 4d10+7 bludgeoning damage.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) bludgeoning or slashing damage. As a bonus action, the archon can change its weapon from a sword to a hammer or vice versa, allowing it to change its damage between bludgeoning and slashing.
About Clockwork Archon
Clockwork Archon is a gargantuan construct with a Challenge Rating of 13. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 201 hit points (derived from 13d20+65).
Clockwork Archon has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Clockwork Archon
2 tips available
GM Tips: Using Clockwork Archon
When using Clockwork Archon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Clockwork Archon
2 strategies available
Player Guide: Facing Clockwork Archon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Clockwork Archon?
- Clockwork Archon has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Clockwork Archon?
- Clockwork Archon is a Gargantuan Construct, which affects how certain spells and abilities interact with it.
- What languages does Clockwork Archon speak?
- Clockwork Archon can communicate in Common.
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