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Young Wind Dragon

Large · Dragon · CR 6 · Chaotic Neutral

Armor Class
16 (natural armor)
Hit Points and Hit Dice
123 (13d10 + 52)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
16
+3
CON
18
+4
INT
14
+2
WIS
13
+1
CHA
16
+3

Overview

Category Monsters
Size Large
Type Dragon
Alignment Chaotic Neutral
XP 2300
Initiative Bonus +3

Movement

Walk 90 ft (27.4 m)
Fly 30 ft (9.1 m)
Swim 45 ft (13.7 m)
Climb 45 ft (13.7 m)
Crawl 45 ft (13.7 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 30 ft (9.1 m)
Passive Perception 17

Saving Throws

Dexterity +6 Constitution +7 Wisdom +4 Charisma +6

Skills

Acrobatics +9 Intimidation +6 Perception +7 Stealth +6

Languages

Common, Draconic, Primordial

Resistances & Immunities

Damage Immunities
lightning
Damage Resistances
cold

Traits

Elusive

The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.

Storm Sight

The dragon can see through areas obscured by fog, mist, clouds, or precipitation.

Actions

Bite

+8 to hit, reach 10 ft (3 m). Hit: 2d10+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Tempest Breath

Recharge 5–6

The dragon exhales a blast of stormy wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.

About Young Wind Dragon

Young Wind Dragon is a large dragon with a Challenge Rating of 6. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 123 hit points (derived from 13d10 + 52).

Young Wind Dragon has communication capabilities including Common, Draconic, Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Young Wind Dragon

1 tips available

When using Young Wind Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Young Wind Dragon

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Young Wind Dragon?
Young Wind Dragon has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Young Wind Dragon?
Young Wind Dragon is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Young Wind Dragon speak?
Young Wind Dragon can communicate in Common, Draconic, Primordial.

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