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Swarm of Wolf Spirits

Large · Undead · CR 6 · Neutral Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
104 (16d10 + 16)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
18
+4
CON
12
+1
INT
4
-3
WIS
10
+0
CHA
12
+1

Overview

Category Monsters
Size Large
Type Undead
Alignment Neutral Evil
XP 2300
Initiative Bonus +4

Movement

Walk 50 ft (15.2 m)
Fly 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 13

Saving Throws

Dexterity +7 Wisdom +3

Skills

Perception +3 Stealth +7

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
cold, poison
Damage Resistances
acid, fire, lightning, thunder; bludgeoning, necrotic, piercing, slashing
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Traits

Incorporeal Movement

The swarm of wolf spirits can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Swarm

The swarm can occupy another creature’s space and vice versa. The swarm can’t regain hp or gain temporary hp.

Undead Nature

The swarm of wolf spirits doesn’t require air, food, drink, or sleep.

Actions

Chilling Howl

Recharge 5–6

The swarm of wolf spirits howls, causing cold fear to course through those that hear it. Each creature within 15 feet that can hear the howl must make a DC 15 Constitution saving throw. On a failure, a creature takes 35 (10d6) cold damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A creature that fails the saving throw by 5 or more also suffers one level of exhaustion. A frightened creature can make a DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack

The swarm of wolf spirits makes two Spectral Bites attacks.

Spectral Bites

+7 to hit. Hit: 4d6 plus 2d8 necrotic damage.

Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) cold damage plus 9 (2d8) necrotic damage, or 7 (2d6) cold damage plus 4 (1d8) necrotic damage if the swarm has half of its hp or fewer.

About Swarm of Wolf Spirits

Swarm of Wolf Spirits is a large undead with a Challenge Rating of 6. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 104 hit points (derived from 16d10 + 16).

Swarm of Wolf Spirits has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Swarm of Wolf Spirits

3 tips available

When using Swarm of Wolf Spirits in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Swarm of Wolf Spirits

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Swarm of Wolf Spirits?
Swarm of Wolf Spirits has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Swarm of Wolf Spirits?
Swarm of Wolf Spirits is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Swarm of Wolf Spirits speak?
Swarm of Wolf Spirits can communicate in understands Common but can't speak.

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