Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common, Primordial
Resistances & Immunities
Traits
Elemental Nature
The spark doesn’t require air, food, drink, or sleep.
Actions
Electric Touch
+6 to hit, reach 5 ft (1.5 m). Hit: 3d8+3 lightning damage.
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) lightning damage.
Inhabit
One Humanoid that the spark can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be inhabited by the spark. The spark then disappears, fusing with the target's nervous system, and the target is incapacitated and loses control of its body. The spark now controls the body but doesn't deprive the target of awareness. The spark can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, immunity to being paralyzed, petrified, or unconscious, and its Electric Touch attack. It otherwise uses the inhabited target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
Multiattack
The spark makes three Electric Touch attacks.
About Spark
Spark is a tiny elemental with a Challenge Rating of 7. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 104 hit points (derived from 16d4 + 64).
Spark has communication capabilities including Common, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Spark
2 tips available
GM Tips: Using Spark
When using Spark in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Spark
2 strategies available
Player Guide: Facing Spark
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Spark?
- Spark has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Spark?
- Spark is a Tiny Elemental, which affects how certain spells and abilities interact with it.
- What languages does Spark speak?
- Spark can communicate in Common, Primordial.
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