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Soul Eater

Medium · Fiend · CR 7 · Neutral Evil

Armor Class
16
Hit Points and Hit Dice
105 (14d8 + 42)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
22
+6
CON
17
+3
INT
12
+1
WIS
11
+0
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Neutral Evil
XP 2900
Initiative Bonus +6

Movement

Walk 60 ft (18.3 m)
Fly 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Dexterity +9 Constitution +5 Charisma +3

Skills

Intimidation +3 Perception +3 Stealth +9

Languages

Abyssal, Infernal, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
paralyzed, poisoned, prone, stunned, unconscious

Traits

Magic Resistance

The soul eater has advantage on saving throws against spells and other magical effects.

Soul Sense

The soul eater can pinpoint the location of creatures that have souls within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.

Actions

Claw

+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+6 plus 3d6 psychic damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.

Hasten Consumption

Recharge 5–6

The soul eater emits a wave of psychic energy to hasten the demise of nearby creatures, bringing them one step closer to having their souls consumed. Each creature within 20 feet of the soul eater must make a DC 14 Charisma saving throw, taking 31 (9d6) psychic damage on a failed save, or half as much damage on a successful one. A creature reduced to below half its hp maximum by this effect has disadvantage on the saving throw against the soul eater's Soul Drain for 1 minute.

Multiattack

The soul eater makes two Claw attacks.

Reactions

Soul Drain

When the soul eater reduces a target to 0 hp, the soul eater consumes that creature's soul. The victim must succeed on a DC 14 Constitution saving throw or immediately die as the soul eater consumes its soul. A creature killed in this way can be restored to life only by means of a true resurrection or a wish spell. If the soul eater is killed within 120 feet of the body of a soul it consumed and the victim has been dead for no longer than 1 minute, the victim's soul returns to the body and returns to life, unconscious and stable with 0 hp.

About Soul Eater

Soul Eater is a medium fiend with a Challenge Rating of 7. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 105 hit points (derived from 14d8 + 42).

Soul Eater has communication capabilities including Abyssal, Infernal, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Soul Eater

2 tips available

When using Soul Eater in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Soul Eater

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Soul Eater?
Soul Eater has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Soul Eater?
Soul Eater is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Soul Eater speak?
Soul Eater can communicate in Abyssal, Infernal, telepathy 60 ft..

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