Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Gnoll, Infernal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Devil’s Sight
Magical darkness doesn’t impede the salt devil’s darkvision.
Magic Resistance
The salt devil has advantage on saving throws against spells and other magical effects.
Salt-Encrusted Hide
A creature that touches the salt devil or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage.
Actions
Multiattack
The salt devil makes two Scimitar attacks and one Water-Draining Claw attack.
Scimitar
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Summon Devil
The salt devil magically calls 1d4 gnolls that are Fiends with the salt devil's damage resistances and immunities. The salt devil has a 25 percent chance of calling one salt devil instead. The called creatures arrive in 1d4 rounds, acting as allies of the devil and obeying its telepathic commands. The creatures remain for 1 hour, until the devil dies, or until the devil dismisses them as a bonus action.
Teleport
The salt devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Water-Draining Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 1d4+4 necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the target is a creature that isn't a Construct or Undead, it must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. Plants, Oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also suffers one level of exhaustion.
About Salt Devil
Salt Devil is a medium fiend with a Challenge Rating of 6. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 93 hit points (derived from 11d8 + 44).
Salt Devil has communication capabilities including Common, Gnoll, Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Salt Devil
1 tips available
GM Tips: Using Salt Devil
When using Salt Devil in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Salt Devil
1 strategies available
Player Guide: Facing Salt Devil
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Salt Devil?
- Salt Devil has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Salt Devil?
- Salt Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Salt Devil speak?
- Salt Devil can communicate in Common, Gnoll, Infernal, telepathy 120 ft..
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