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Risen Reaver

Large · Undead · CR 7 · Chaotic Evil

Armor Class
15 (studded leather)
Hit Points and Hit Dice
168 (16d10 + 80)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
16
+3
CON
20
+5
INT
9
-1
WIS
7
-2
CHA
6
-2

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 2900
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Saving Throws

Dexterity +6

Skills

Perception +1

Languages

the languages it knew in life

Traits

Blood Sense

The risen reaver can pinpoint the location of creatures that aren’t Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.

Undead Nature

The risen reaver doesn’t require air, food, drink, or sleep.

Actions

Bladed Fist

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Multiattack

The risen reaver makes three Bladed Fist attacks.

Bonus Actions

Skitter

The risen reaver takes the Dash action.

Reactions

Infused Arsenal

When the risen reaver is hit with a nonmagical melee weapon or when it starts its turn in the same space as a nonmagical melee weapon that isn't being worn or carried, it absorbs the weapon into its body. If the weapon is being wielded by an attacker, the attacker must succeed on a DC 15 Strength saving throw or lose its weapon. For 1 minute, the reaver has resistance to the type of damage dealt by that weapon, and when it hits with its Bladed Fist, the fist deals an extra 2 (1d4) damage of the type dealt by the weapon. The reaver can absorb no more than three weapons in this way every 24 hours.

About Risen Reaver

Risen Reaver is a large undead with a Challenge Rating of 7. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 168 hit points (derived from 16d10 + 80).

Risen Reaver has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Risen Reaver

2 tips available

When using Risen Reaver in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Risen Reaver

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Risen Reaver?
Risen Reaver has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Risen Reaver?
Risen Reaver is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Risen Reaver speak?
Risen Reaver can communicate in the languages it knew in life.

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