Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Druidic, Giant, Sylvan
Resistances & Immunities
Traits
Amphibious
The red hag can breathe air and water.
Blood Sense
The red hag can pinpoint the location of creatures that aren’t Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her.
Magic Resistance
The red hag has advantage on saving throws against spells and other magical effects.
Speak with Beasts
The red hag can communicate with Beasts as if they shared a language.
Actions
Blood Bolt
+8 to hit, range 60 ft (18.3 m). Hit: 2d8+5 necrotic damage.
Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (2d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 2d8 necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage.
Siphon Blood
The red hag drains blood from nearby creatures. Each creature that isn't a Construct or Undead within 20 feet of the red hag must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. If at least one creature fails the saving throw, the next spell the red hag casts is cast as if the spell used a spell slot two levels higher than the spell's lowest level.
Spellcasting
The red hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):
- At Will: animal friendship, druidcraft, entangle
3/day: cure wounds, dispel magic, lesser restoration
1/day: control water, freedom of movement
About Red Hag
Red Hag is a medium fey with a Challenge Rating of 7. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 136 hit points (derived from 16d8 + 64).
Red Hag has communication capabilities including Common, Druidic, Giant, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Red Hag
2 tips available
GM Tips: Using Red Hag
When using Red Hag in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Red Hag
2 strategies available
Player Guide: Facing Red Hag
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Red Hag?
- Red Hag has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Red Hag?
- Red Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Red Hag speak?
- Red Hag can communicate in Common, Druidic, Giant, Sylvan.
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Related D&D 5e Content
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