Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands all languages but can't speak, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Amorphous
The oozasis can move through a space as narrow as 1 foot wide without squeezing.
Oasis Appearance
While the oozasis remains motionless and partially submerged on the surface of sand or soil, it is indistinguishable from a small oasis or pond. The oozasis’s body provides enough water for plants to grow around it, provided the oozasis remains in the area for an extended period of time. A creature that eats a fruit from a plant growing in the oozasis’s water is affected by the Waters of Unfathomable Compulsion trait as if it drank the water.
Ooze Nature
The oozasis doesn’t require sleep.
Waters of Unfathomable Compulsion
A creature that drinks the water of an oozasis experiences a cryptic dream the next time it sleeps. When it wakes, it must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must perform a specific, seemingly minor task that furthers the decades-long goals of the oozasis. Such a task could be planting a white rose in a specific garden, rescuing the next endangered young animal the target encounters, or standing in a specific spot at a certain time each day for three days.
Actions
Compelling Vapors
The oozasis emits mind-altering vapors. Each creature within 20 feet of the oozasis must make a DC 16 Constitution saving throw. On a failure, a creature takes 45 (10d8) psychic damage and suffers either tranquility or turmoil for minute. On a success, a creature takes half the damage and doesn't suffer tranquility or turmoil. A creature suffering tranquility is charmed and can't attack. A creature suffering turmoil is unable to distinguish friend from foe and must move to and attack the nearest creature other than the oozasis on each of its turns, stalking off in a random direction if no creature is in range. A creature suffering tranquility or turmoil can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The oozasis makes three Pseudopod attacks.
Pseudopod
+8 to hit, reach 15 ft (4.6 m). Hit: 2d8+4 plus 2d6 acid damage.
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. The oozasis can have up to two creatures grappled at a time.
About Oozasis
Oozasis is a gargantuan ooze with a Challenge Rating of 9. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 7 and possesses 217 hit points (derived from 14d20 + 70).
Oozasis has communication capabilities including understands all languages but can't speak, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Oozasis
3 tips available
GM Tips: Using Oozasis
When using Oozasis in your D&D 5e campaign, consider these tactical approaches:
-
Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
-
Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.
Player Guide: Facing Oozasis
3 strategies available
Player Guide: Facing Oozasis
When your party encounters this creature, keep these strategies in mind:
-
Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
-
Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Oozasis?
- Oozasis has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Oozasis?
- Oozasis is a Gargantuan Ooze, which affects how certain spells and abilities interact with it.
- What languages does Oozasis speak?
- Oozasis can communicate in understands all languages but can't speak, telepathy 120 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about ooze creatures and D&D 5e mechanics:
Related Creatures
Cyclops Myrmidon
Giant · CR 10
Cloud Giant
Giant · CR 10
Crusher
Construct · CR 10
Clay Guardian
Construct · CR 9
Coven Winter Hag
Fey · CR 9
Chain Devil
Fiend · CR 9