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Oozasis

Gargantuan · Ooze · CR 9 · Unaligned

Armor Class
7
Hit Points and Hit Dice
217 (14d20 + 70)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
5
-3
CON
20
+5
INT
8
-1
WIS
20
+5
CHA
13
+1

Overview

Category Monsters
Size Gargantuan
Type Ooze
Alignment Unaligned
XP 5000
Initiative Bonus -3

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Burrow 20 ft (6.1 m)
Crawl 10 ft (3 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 19

Saving Throws

Intelligence +3 Wisdom +9 Charisma +5

Skills

Deception +5 History +3 Insight +9 Perception +9

Languages

understands all languages but can't speak, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
acid
Damage Resistances
fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
cold
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Traits

Amorphous

The oozasis can move through a space as narrow as 1 foot wide without squeezing.

Oasis Appearance

While the oozasis remains motionless and partially submerged on the surface of sand or soil, it is indistinguishable from a small oasis or pond. The oozasis’s body provides enough water for plants to grow around it, provided the oozasis remains in the area for an extended period of time. A creature that eats a fruit from a plant growing in the oozasis’s water is affected by the Waters of Unfathomable Compulsion trait as if it drank the water.

Ooze Nature

The oozasis doesn’t require sleep.

Waters of Unfathomable Compulsion

A creature that drinks the water of an oozasis experiences a cryptic dream the next time it sleeps. When it wakes, it must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must perform a specific, seemingly minor task that furthers the decades-long goals of the oozasis. Such a task could be planting a white rose in a specific garden, rescuing the next endangered young animal the target encounters, or standing in a specific spot at a certain time each day for three days.

Actions

Compelling Vapors

Recharge 5–6

The oozasis emits mind-altering vapors. Each creature within 20 feet of the oozasis must make a DC 16 Constitution saving throw. On a failure, a creature takes 45 (10d8) psychic damage and suffers either tranquility or turmoil for minute. On a success, a creature takes half the damage and doesn't suffer tranquility or turmoil. A creature suffering tranquility is charmed and can't attack. A creature suffering turmoil is unable to distinguish friend from foe and must move to and attack the nearest creature other than the oozasis on each of its turns, stalking off in a random direction if no creature is in range. A creature suffering tranquility or turmoil can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack

The oozasis makes three Pseudopod attacks.

Pseudopod

+8 to hit, reach 15 ft (4.6 m). Hit: 2d8+4 plus 2d6 acid damage.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. The oozasis can have up to two creatures grappled at a time.

About Oozasis

Oozasis is a gargantuan ooze with a Challenge Rating of 9. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 7 and possesses 217 hit points (derived from 14d20 + 70).

Oozasis has communication capabilities including understands all languages but can't speak, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Oozasis

3 tips available

When using Oozasis in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Oozasis

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Oozasis?
Oozasis has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Oozasis?
Oozasis is a Gargantuan Ooze, which affects how certain spells and abilities interact with it.
What languages does Oozasis speak?
Oozasis can communicate in understands all languages but can't speak, telepathy 120 ft..

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