Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common
Resistances & Immunities
Traits
Locked Saddle
The ghost knight can’t be knocked prone, dismounted, or moved against its will while mounted.
Mounted Warrior
The ghost knight is rarely seen without its warhorse skeleton mount. The warhorse skeleton wears custom barding that raises its Armor Class to 15, and it has immunity to necrotic damage. While the ghost knight is mounted, its mount can’t be charmed or frightened.
Necrotic Weapons
The ghost knight’s weapon attacks are magical. When the knight hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack).
Spirited Charge
If the ghost knight moves at least 20 feet straight toward a creature while mounted and then hits with a Lance attack on the same turn, the ghost knight can use a bonus action to command its mount to make one melee weapon attack against that creature as a reaction.
Turning Defiance
The ghost knight and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.
Undead Nature
The ghost knight doesn’t require air, food, drink, or sleep.
Actions
Battleaxe
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 plus 2d6 necrotic damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 7 (2d6) necrotic damage.
Lance
+6 to hit, reach 10 ft (3 m). Hit: 1d12+3 plus 2d6 necrotic damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 7 (2d6) necrotic damage.
Multiattack
The ghost knight makes three Battleaxe or Lance attacks. If the ghost knight is mounted, it can make two Battleaxe or Lance attacks, and its mount can make one melee weapon attack.
About Ghost Knight
Ghost Knight is a medium undead with a Challenge Rating of 7. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 130 hit points (derived from 20d8 + 40).
Ghost Knight has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ghost Knight
2 tips available
GM Tips: Using Ghost Knight
When using Ghost Knight in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Ghost Knight
2 strategies available
Player Guide: Facing Ghost Knight
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ghost Knight?
- Ghost Knight has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Ghost Knight?
- Ghost Knight is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Ghost Knight speak?
- Ghost Knight can communicate in Common.
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