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Flutterflesh

Large · Undead · CR 12 · Chaotic Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
187 (22d10 + 66)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
18
+4
CON
17
+3
INT
12
+1
WIS
16
+3
CHA
10
+0

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 8400
Initiative Bonus +4

Movement

Walk 60 ft (18.3 m)
Fly 10 ft (3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Strength +4 Wisdom +7

Skills

Deception +4 Perception +7 Stealth +8

Languages

Common, Darakhul

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
radiant
Condition Immunities
charmed, paralyzed, exhaustion, poisoned, stunned, unconscious

Traits

Merciful Exchange

If the flutterflesh reduces a creature to 0 hp with a melee attack, it can cut off one of the creature’s limbs. If it does so, the target is reduced to 1 hp instead.

Necrotic Weapons

The flutterflesh’s weapon attacks are magical. When the flutterflesh hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack).

Regeneration

The flutterflesh regains 10 hp at the start of its turn. If the flutterflesh takes fire or radiant damage, this trait doesn’t function at the start of the flutterflesh’s next turn. The flutterflesh dies only if it starts its turn with 0 hp and doesn’t regenerate.

Turn Resistance

The flutterflesh has advantage on saving throws against any effect that turns undead.

Undead Nature

The flutterflesh doesn’t require air, food, drink, or sleep.

Actions

Bone Spur

+8 to hit, reach 5 ft (1.5 m). Hit: 2d12+4 plus 2d8 necrotic damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage plus 9 (2d8) necrotic damage, and the flutterflesh impales the target on one of its bone spurs, grappling the target (escape DC 16). The flutterflesh can have no more than two creatures impaled at a time.

Creeping Death

Recharge 5–6

The flutterflesh emits a wave of necromantic energy, hastening the journey toward death. Each creature within 20 feet of the flutterflesh must make a DC 16 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature below half its hp maximum has disadvantage on this saving throw.

Multiattack

The flutterflesh makes three Bone Spur or Tormenting Gaze attacks. If two Tormenting Gaze attacks hit one creature, the target must succeed on a DC 16 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tormenting Gaze

+7 to hit, range 120 ft (36.6 m). Hit: 4d8+3 psychic damage.

Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.

About Flutterflesh

Flutterflesh is a large undead with a Challenge Rating of 12. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 187 hit points (derived from 22d10 + 66).

Flutterflesh has communication capabilities including Common, Darakhul. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flutterflesh

2 tips available

When using Flutterflesh in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Flutterflesh

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flutterflesh?
Flutterflesh has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Flutterflesh?
Flutterflesh is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Flutterflesh speak?
Flutterflesh can communicate in Common, Darakhul.

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