Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Aversion to Cold
If the feyward tree takes cold damage, it has disadvantage on attack rolls and its speed is halved until the end of its next turn.
Construct Nature
The feyward tree doesn’t require air, food, drink, or sleep.
Enchanted Leaves
The feyward tree’s Razor-Leafed Branch attacks are magical. When the tree hits with its Razor-Leafed Branch, the branch deals an extra 9 (2d8) force damage (included in the attack).
Immutable Form
The feyward tree is immune to any spell or effect that would alter its form.
Lightning Absorption
Whenever the feyward tree is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.
Magic Resistance
The feyward tree has advantage on saving throws against spells and other magical effects.
Warden’s Reach
A creature within 15 feet of a feyward tree that moves away from it provokes an opportunity attack even if the creature takes the Disengage action.
Actions
Flaying Leaves
The feyward tree launches a barrage of razor-sharp cold iron leaves from its branches. Each creature within 20 feet of the tree must make a DC 15 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one.
Multiattack
The feyward tree makes two Razor-Leafed Branch attacks.
Razor-Leafed Branch
+10 to hit, reach 15 ft (4.6 m). Hit: 2d8+7 plus 2d8 force damage.
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 9 (2d8) force damage.
About Feyward Tree
Feyward Tree is a huge construct with a Challenge Rating of 8. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 126 hit points (derived from 12d12 + 48).
Feyward Tree has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Feyward Tree
1 tips available
GM Tips: Using Feyward Tree
When using Feyward Tree in your D&D 5e campaign, consider these tactical approaches:
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Feyward Tree
1 strategies available
Player Guide: Facing Feyward Tree
When your party encounters this creature, keep these strategies in mind:
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Feyward Tree?
- Feyward Tree has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Feyward Tree?
- Feyward Tree is a Huge Construct, which affects how certain spells and abilities interact with it.
- What languages does Feyward Tree speak?
- Feyward Tree can communicate in understands the languages of its creator but can't speak.
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