Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
the languages it knew in life
Resistances & Immunities
Traits
Construct Nature
The fellforged doesn’t require air, food, drink, or sleep.
Inhabiting Spirit
The fellforged is inhabited and animated by a specter. If the fellforged fails a saving throw against an effect that turns undead, the specter is expelled into an unoccupied space within 5 feet of the fellforged with the hp total it had before it was expelled. The specter otherwise uses the statistics of a specter.
Sunlight Sensitivity
While in sunlight, the fellforged has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The fellforged makes two Necrotic Slam attacks.
Necrotic Slam
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 plus 2d8 necrotic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
Bonus Actions
Burst Gears
The specter within the fellforged strains the construct's body, sending broken springs and gears flying. Each creature within 5 feet of the fellforged must make a DC 14 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one. Each time the fellforged uses this bonus action, its speed is reduced by 5 feet, and it can't use this bonus action if its speed is 0. Its speed returns to normal when it finishes a long rest.
About Fellforged
Fellforged is a medium construct with a Challenge Rating of 5. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 135 hit points (derived from 18d8 + 54).
Fellforged has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Fellforged
1 tips available
GM Tips: Using Fellforged
When using Fellforged in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Fellforged
1 strategies available
Player Guide: Facing Fellforged
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Fellforged?
- Fellforged has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Fellforged?
- Fellforged is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Fellforged speak?
- Fellforged can communicate in the languages it knew in life.
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