Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Blinding Demise
When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead.
Construct Nature
The golem doesn’t require air, food, drink, or sleep.
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Light-Infused Fists
The golem’s Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 radiant damage (included in the attack).
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Actions
Gaze of Ancient Light
The golem opens all of its eyes and emits a burst of blinding light. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also stunned until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The eye golem can use its Primal Voice of Doom. It then makes two Slam attacks.
Primal Voice of Doom
The golem intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Slam
+10 to hit, reach 5 ft (1.5 m). Hit: 2d10+6 plus 4d8 radiant damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 18 (4d8) radiant damage.
About Eye Golem
Eye Golem is a large construct with a Challenge Rating of 11. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 157 hit points (derived from 15d10 + 75).
Eye Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Eye Golem
2 tips available
GM Tips: Using Eye Golem
When using Eye Golem in your D&D 5e campaign, consider these tactical approaches:
-
Boss Encounter: Suitable for climactic moments
-
Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Eye Golem
2 strategies available
Player Guide: Facing Eye Golem
When your party encounters this creature, keep these strategies in mind:
-
Major Threat: Prepare for epic battle
-
Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Eye Golem?
- Eye Golem has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Eye Golem?
- Eye Golem is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Eye Golem speak?
- Eye Golem can communicate in understands the languages of its creator but can't speak.
Related D&D 5e Content
Related D&D 5e Content
Explore more about construct creatures and D&D 5e mechanics:
Related Creatures
Cloud Giant
Giant · CR 10
Cloud Giant Noble
Giant · CR 12
Cyclops Myrmidon
Giant · CR 10
Behir Magus
Monstrosity · CR 12
Crusher
Construct · CR 10
Dead Mans Fingers
Plant · CR 10