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Enchantress

Medium · Humanoid · CR 7 · Lawful Evil

Armor Class
16 (breastplate)
Hit Points and Hit Dice
123 (19d8 + 38)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
15
+2
CON
14
+2
INT
12
+1
WIS
17
+3
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Lawful Evil
XP 2900
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Dexterity +5 Wisdom +6 Charisma +7

Skills

Arcana +4 Deception +7 Perception +6 Persuasion +7 Stealth +5

Languages

Common, Elvish, Umbral

Traits

Fey Ancestry

The enchantress has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Phrenic Weapons

The enchantress’s weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d6 psychic damage (included in the attack).

Sunlight Sensitivity

While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Beguiling Whispers

Recharge 5–6

The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress.

Leadership

For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is incapacitated.

Rapier

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 plus 4d6 psychic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) psychic damage.

Shadow Bolt

+7 to hit, range 120 ft (36.6 m). Hit: 2d6+4 plus 2d8 necrotic damage.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) cold damage plus 9 (2d8) necrotic damage.

Spellcasting

The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):

  • At Will: command, message
    3/day: charm person, enthrall, fear, hold person, hypnotic pattern
    1/day: confusion, dominate person, greater invisibility, hold monster, phantasmal killer

Bonus Actions

Shadow Traveler

3/day

While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.

About Enchantress

Enchantress is a medium humanoid with a Challenge Rating of 7. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 123 hit points (derived from 19d8 + 38).

Enchantress has communication capabilities including Common, Elvish, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Enchantress

1 tips available

When using Enchantress in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Enchantress

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Enchantress?
Enchantress has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Enchantress?
Enchantress is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Enchantress speak?
Enchantress can communicate in Common, Elvish, Umbral.

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