Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Resistances & Immunities
Traits
Adhesive (Object or Terrain Form Only)
The dune mimic adheres to anything that touches it. A creature adhered to the dune mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. The dune mimic can harden its outer surface, so only the creatures it chooses are affected by this trait.
False Appearance (Object or Terrain Form Only)
While the dune mimic remains motionless, it is indistinguishable from an ordinary sandy object or terrain feature.
Grappler
The dune mimic has advantage on attack rolls against any creature grappled by it.
Actions
Engulf
The dune mimic engulfs a Large or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the mimic's turns or take 10 (3d6) slashing damage, as the creature is lacerated by the mimic's sand-coated form. If the mimic moves, any engulfed creatures move with it. The mimic can have no more than two creatures engulfed at a time.
Multiattack
The dune mimic makes three Pseudopod attacks. It can replace one attack with a use of Engulf.
Pseudopod
+8 to hit, reach 15 ft (4.6 m). Hit: 3d8+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the dune mimic is in object or terrain form, the target is subjected to the mimic's Adhesive trait.
Bonus Actions
Change Shape
The dune mimic transforms into a Huge sand- or gravel-covered object, shapes itself into a sandy or rocky terrain feature no larger than a 20-foot cube or transforms back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
About Dune Mimic
Dune Mimic is a huge monstrosity with a Challenge Rating of 8. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 168 hit points (derived from 16d12 + 64).
GM Tips: Using Dune Mimic
2 tips available
GM Tips: Using Dune Mimic
When using Dune Mimic in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Dune Mimic
2 strategies available
Player Guide: Facing Dune Mimic
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dune Mimic?
- Dune Mimic has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Dune Mimic?
- Dune Mimic is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
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Related D&D 5e Content
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