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Dogmole Juggernaut

Large · Monstrosity · CR 5 · Unaligned

Armor Class
15 (natural armor)
Hit Points and Hit Dice
126 (12d10 + 60)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
14
+2
CON
20
+5
INT
2
-4
WIS
10
+0
CHA
2
-4

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Unaligned
XP 1800
Initiative Bonus +2

Movement

Walk 10 ft (3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Burrow 30 ft (9.1 m)
Crawl 5 ft (1.5 m)

Senses

Blindsight 30 ft (9.1 m)
Passive Perception 10

Saving Throws

Constitution +8

Traits

Burrowed Tunnels

If the juggernaut burrows at half its burrowing speed, it can leave a 10-foot diameter tunnel in its wake.

Relentless (Recharges after a Short or Long Rest)

If the juggernaut takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Stout

The juggernaut has advantage on Strength and Dexterity checks and saving throws made against effects that would push it or knock it prone.

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Claw

+8 to hit, reach 5 ft (1.5 m). Hit: 3d4+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. it: 12 (3d4 + 5) slashing damage.

Multiattack

The dogmole juggernaut makes one Bite attack and two Claw attacks.

Reactions

Wormkiller Rage

When the juggernaut takes damage from a Small or larger insectoid Beast, such as a giant centipede, or when it deals damage to such a creature, it enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 5 (2d4) piercing damage with its Bite attack, but its Armor Class is reduced by 2. The juggernaut can't end this rage willingly.

About Dogmole Juggernaut

Dogmole Juggernaut is a large monstrosity with a Challenge Rating of 5. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 126 hit points (derived from 12d10 + 60).

GM Tips: Using Dogmole Juggernaut

1 tips available

When using Dogmole Juggernaut in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Dogmole Juggernaut

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dogmole Juggernaut?
Dogmole Juggernaut has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Dogmole Juggernaut?
Dogmole Juggernaut is a Large Monstrosity, which affects how certain spells and abilities interact with it.

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