Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common, Giant
Traits
Magic-Infused Weapons
The power coursing through the corrupted chieftain’s veins flows into its weapons. The chieftain’s weapon attacks are magical. When the chieftain hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).
Spiked Hide
A creature that touches the ogre or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.
Actions
Chieftain's Command
The corrupted chieftain barks an order to one Giant it can see within 30 feet of it, sharing a measure of its power with the target. The target has advantage on the next attack roll it makes before the start of the chieftain's next turn. In addition, the next attack roll against the target before the start of the chieftain's next turn has disadvantage.
Chieftain's Might
The corrupted chieftain causes its eyes to glow, its muscles to swell, and the ground beneath its feet to rumble. Each creature within 15 feet of the chieftain must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Greatclub
+9 to hit, reach 5 ft (1.5 m). Hit: 2d8+6 plus 2d8 force damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) force damage.
Javelin
+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+6 plus 2d8 force damage.
Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 9 (2d8) force damage.
Multiattack
The corrupted ogre can use its Chieftain's Command or Chieftain's Might. It then makes two Greatclub or Javelin attacks.
Bonus Actions
Aggressive
The corrupted chieftain moves up to its speed toward a hostile creature it can see.
About Corrupted Chieftain
Corrupted Chieftain is a large giant with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 133 hit points (derived from 14d10 + 56).
Corrupted Chieftain has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Corrupted Chieftain
2 tips available
GM Tips: Using Corrupted Chieftain
When using Corrupted Chieftain in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Corrupted Chieftain
2 strategies available
Player Guide: Facing Corrupted Chieftain
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Corrupted Chieftain?
- Corrupted Chieftain has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Corrupted Chieftain?
- Corrupted Chieftain is a Large Giant, which affects how certain spells and abilities interact with it.
- What languages does Corrupted Chieftain speak?
- Corrupted Chieftain can communicate in Common, Giant.
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