Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Absorb the Dead
Whenever a Large or smaller creature that isn’t a Construct or Undead dies within 10 feet of the corpse mound, that creature’s remains join with the mound, and the mound regains hp equal to twice the CR or level of the absorbed creature. The absorbed creature can’t be returned to life by any spell or effect that requires a body, unless the body is retrieved from the corpse mound.
Noxious Aura
At the end of each of the corpse mound’s turns, each creature within 20 feet of it must succeed on a DC 17 Constitution saving throw or become poisoned until the end of its next turn. On a successful saving throw, the creature is immune to the mound’s Noxious Aura for 24 hours.
Undead Nature
The corpse mound doesn’t require air, food, drink, or sleep.
Zombie Drop
At the start of each of the corpse mound’s turns, it can choose to have one corpse fall from it and immediately rise as a zombie under its control. The mound can have no more than ten zombies under its control at one time. Zombies take their turns immediately after the corpse mound’s turn.
Actions
Bone Shard
+11 to hit, range 30/120 ft (9.1/36.6 m). Hit: 2d6+7 plus 3d6 necrotic damage.
Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 14 (2d6 + 7) piercing damage plus 10 (3d6) necrotic damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone and restrained as it is pinned to the ground by the shard. A creature, including the restrained target, can take its action to free the target by succeeding on a DC 17 Strength check.
Envelop
The corpse mound envelops a Large or smaller creature within 5 feet of it that is restrained by its Bone Shard or a Large or smaller creature grappled by it. The enveloped target is blinded, restrained, and unable to breathe, and it must succeed on a DC 17 Strength saving throw at the start of each of the mound's turns or take 18 (2d10 + 7) bludgeoning damage. If the mound moves, the enveloped target moves with it. The mound can have no more than four creatures enveloped at a time.
Multiattack
The corpse mound makes two Slam or Bone Shard attacks. If both Slam attacks hit a Large or smaller target, the corpse mound can immediately use Envelop on it.
Slam
+11 to hit, reach 5 ft (1.5 m). Hit: 2d10+7 plus 3d6 necrotic damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 10 (3d6) necrotic damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained.
About Corpse Mound
Corpse Mound is a huge undead with a Challenge Rating of 11. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 207 hit points (derived from 18d12 + 90).
Corpse Mound has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Corpse Mound
2 tips available
GM Tips: Using Corpse Mound
When using Corpse Mound in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Corpse Mound
2 strategies available
Player Guide: Facing Corpse Mound
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Corpse Mound?
- Corpse Mound has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Corpse Mound?
- Corpse Mound is a Huge Undead, which affects how certain spells and abilities interact with it.
- What languages does Corpse Mound speak?
- Corpse Mound can communicate in understands Common but can't speak.
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Related D&D 5e Content
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