Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Celestial, Infernal
Resistances & Immunities
Traits
Elemental Nature
The chronalmental doesn’t require air, food, drink, or sleep.
Temporal Body
When a chronalmental is subjected to a slow spell, haste spell, or similar effect, it automatically succeeds on any saving throws required by the spell or effect and regains 13 (3d8) hp.
Actions
Displace
The chronalmental sends one creature it can see within 30 feet of it outside of the flow of time, shunting the creature to a tiny demiplane. The target must succeed on a DC 16 Wisdom saving throw or be stunned and magically shunted outside of time for 1 minute. The creature disappears for the duration, returning to the space it previously occupied, or the nearest unoccupied space, when the effect ends. At the end of each of its turns, the target can repeat the saving throw, ending the effect on itself on a success.
Multiattack
The chronalmental makes three Slam attacks.
Slam
+8 to hit, reach 5 ft (1.5 m). Hit: 2d10+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Steal Time
The chronalmental steals time from one creature it can see within 30 feet of it, drawing the stolen time into itself. The target must make a DC 16 Wisdom saving throw. On a failure, the target's speed is halved, and it can take either an action or a bonus action on its turn, but not both for 1 minute. Then, the chronalmental's position in the initiative order increases by 10, its speed increases by 30 feet, and when it takes the Multiattack action, it can make one additional Slam attack. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself and the chronalmental on a success.
Reactions
Step Between Seconds
When a creature the chronalmental can see moves within 5 feet of it, the chronalmental can teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 60 feet that it occupied within the past minute.
About Chronalmental
Chronalmental is a large elemental with a Challenge Rating of 8. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 142 hit points (derived from 15d10 + 60).
Chronalmental has communication capabilities including Celestial, Infernal. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Chronalmental
2 tips available
GM Tips: Using Chronalmental
When using Chronalmental in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Chronalmental
2 strategies available
Player Guide: Facing Chronalmental
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Chronalmental?
- Chronalmental has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Chronalmental?
- Chronalmental is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Chronalmental speak?
- Chronalmental can communicate in Celestial, Infernal.
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