Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Resistances & Immunities
Traits
Straddler
The caustic charger can end its move in the space of a prone Large or smaller creature. A creature standing up from prone in the same space as the charger can move to a space within 5 feet of the charger as part of standing up.
Wastes Walk
Difficult terrain composed of rocks or sand doesn’t cost the caustic charger extra movement.
Actions
Multiattack
The caustic charger makes two Ram attacks. It can replace one Ram attack with a Tentacles attack.
Ram
+7 to hit, reach 5 ft (1.5 m). Hit: 4d8+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the charger moved at least 10 feet straight toward the target immediately before the hit, the target has disadvantage on the saving throw.
Tentacles
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 4d6 acid damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) acid damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the caustic charger attacks a target that is not in the charger's space, the target takes half the acid damage and has advantage on the saving throw.
Bonus Actions
Slurp
The caustic charger feeds on a creature paralyzed by its Tentacles attack. The target must succeed on a DC 15 Constitution saving throw or its hp maximum is reduced by half the amount of acid damage dealt by the Tentacles attack that caused the paralysis, and the charger regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
About Caustic Charger
Caustic Charger is a huge monstrosity with a Challenge Rating of 7. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 133 hit points (derived from 14d12 + 42).
GM Tips: Using Caustic Charger
1 tips available
GM Tips: Using Caustic Charger
When using Caustic Charger in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Caustic Charger
1 strategies available
Player Guide: Facing Caustic Charger
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Caustic Charger?
- Caustic Charger has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Caustic Charger?
- Caustic Charger is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
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