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Asanbosam

Large · Aberration · CR 5 · Chaotic Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
102 (12d10 + 36)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
13
+1
CON
17
+3
INT
11
+0
WIS
10
+0
CHA
5
-3

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 1800
Initiative Bonus +1

Movement

Walk 15 ft (4.6 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Acrobatics +4 Perception +3 Stealth +4

Languages

Giant

Traits

Spider Climb

The asanbosam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 poison damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take 11 (2d10) poison damage and contract a disease. Until the disease ends, the creature is poisoned. Every 24 hours that elapse, the infected creature must repeat the saving throw. On a success, the disease ends. On a failure, the creature's hp maximum is reduced by 5 (1d10). This reduction lasts until the disease ends. The target dies if its hp maximum is reduced to 0.

Claws

+7 to hit, reach 10 ft (3 m). Hit: 3d10+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the asanbosam can't use its Claws on another target. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract the disease described in the Bite attack.

Multiattack

The asanbosam makes one Bite attack and one Claws attack.

Bonus Actions

Arboreal Escape

While in a tree, the asanbosam takes the Disengage or Hide action.

About Asanbosam

Asanbosam is a large aberration with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 102 hit points (derived from 12d10 + 36).

Asanbosam has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Asanbosam

2 tips available

When using Asanbosam in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Asanbosam

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Asanbosam?
Asanbosam has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Asanbosam?
Asanbosam is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Asanbosam speak?
Asanbosam can communicate in Giant.

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