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Treant

Huge · Plant · CR 9 · Chaotic Good

Source. 5e 2014 Rules
Armor Class
16 (natural armor)
Hit Points and Hit Dice
138 (12d12+60)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
23
+6
DEX
8
-1
CON
21
+5
INT
12
+1
WIS
16
+3
CHA
12
+1

Overview

Category Monsters
Size Huge
Type Plant
Alignment Chaotic Good
XP 5000
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 13

Languages

Common, Druidic, Elvish, Sylvan

Resistances & Immunities

Damage Resistances
bludgeoning, piercing
Damage Vulnerabilities
fire

Environments

Forest or Jungle Swamp or Marsh

Traits

False Appearance

While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster

The treant deals double damage to objects and structures.

Actions

Animate Trees

1/day Cost 1

The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Multiattack

Cost 1

The treant makes two slam attacks.

Rock

Cost 1

+10 to hit, range 60/180 ft (18.3/54.9 m). Hit: 4d10 thunder damage.

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Slam

Cost 1

+10 to hit, reach 5 ft (1.5 m). Hit: 3d6 thunder damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

About Treant

Treant is a huge plant with a Challenge Rating of 9. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 138 hit points (derived from 12d12+60).

Treant has communication capabilities including Common, Druidic, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Treant

2 tips available

When using Treant in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Treant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Treant?
Treant has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Treant?
Treant is a Huge Plant, which affects how certain spells and abilities interact with it.
What languages does Treant speak?
Treant can communicate in Common, Druidic, Elvish, Sylvan.

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