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Nalfeshnee

Large · Fiend · CR 13 · Chaotic Evil

Source. 5e 2014 Rules
Armor Class
18 (natural armor)
Hit Points and Hit Dice
184 (16d10+96)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
10
+0
CON
22
+6
INT
19
+4
WIS
12
+1
CHA
15
+2

Overview

Category Monsters
Subcategory Demons
Size Large
Type Fiend
Alignment Chaotic Evil
XP 10000
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Fly 30 ft (9.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 11

Saving Throws

Constitution +11 Intelligence +9 Wisdom +6 Charisma +7

Languages

Abyssal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned

Environments

The Abyss

Traits

Magic Resistance

The nalfeshnee has advantage on saving throws against spells and other magical effects.

Actions

Bite

Cost 1

+10 to hit, reach 5 ft (1.5 m). Hit: 5d10 thunder damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

Claw

Cost 1

+10 to hit, reach 10 ft (3 m). Hit: 3d6 thunder damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus

Cost 1

The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Multiattack

Cost 1

The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Teleport

Cost 1

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Variant: Summon Demon

1/day Cost 1

The demon chooses what to summon and attempts a magical summoning.
A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

About Nalfeshnee

Nalfeshnee is a large fiend with a Challenge Rating of 13. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 184 hit points (derived from 16d10+96).

Nalfeshnee has communication capabilities including Abyssal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Nalfeshnee

2 tips available

When using Nalfeshnee in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Nalfeshnee

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Nalfeshnee?
Nalfeshnee has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Nalfeshnee?
Nalfeshnee is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Nalfeshnee speak?
Nalfeshnee can communicate in Abyssal, telepathy 120 ft..

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