Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any four languages
Environments
Traits
Spellcasting
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slot): cone of cold
Actions
Dagger
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 thunder damage. / +5 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4 thunder damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
About Mage
Mage is a medium humanoid with a Challenge Rating of 6. It has a any alignment alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 40 hit points (derived from 9d8).
Mage has communication capabilities including any four languages. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mage
1 tips available
GM Tips: Using Mage
When using Mage in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Mage
1 strategies available
Player Guide: Facing Mage
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mage?
- Mage has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Mage?
- Mage is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Mage speak?
- Mage can communicate in any four languages.
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