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Mage

Medium · Humanoid · CR 6 · Any Alignment

Source. 5e 2014 Rules
Armor Class
12 (15 with _mage armor_)
Hit Points and Hit Dice
40 (9d8)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Any Alignment
XP 2300
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Intelligence +6 Wisdom +4

Skills

Arcana +6 History +6

Languages

any four languages

Environments

Desert Forest or Jungle Hills Laboratory Mountain Ruins Shadowfell Feywild Swamp or Marsh Urban

Traits

Spellcasting

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): misty step, suggestion
  • 3rd level (3 slots): counterspell, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm
  • 5th level (1 slot): cone of cold

Actions

Dagger

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 thunder damage. / +5 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4 thunder damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

About Mage

Mage is a medium humanoid with a Challenge Rating of 6. It has a any alignment alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 40 hit points (derived from 9d8).

Mage has communication capabilities including any four languages. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mage

1 tips available

When using Mage in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Mage

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mage?
Mage has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Mage?
Mage is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Mage speak?
Mage can communicate in any four languages.

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