Creature Reference Back to Creatures

Drider

Large · Monstrosity · CR 6 · Chaotic Evil

Source. 5e 2014 Rules
Armor Class
19 (natural armor)
Hit Points and Hit Dice
123 (13d10+52)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
16
+3
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
12
+1

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Skills

Perception +5 Stealth +9

Languages

Elvish, Undercommon

Environments

Ruins Feywild Underworld

Traits

Fey Ancestry

The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

Innate Spellcasting

The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire

Spider Climb

The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker

The drider ignores movement restrictions caused by webbing.

Actions

Bite

Cost 1

+6 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

Longbow

Cost 1

+6 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8 thunder damage.

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

Longsword

Cost 1

+6 to hit, reach 5 ft (1.5 m). Hit: 1d10 thunder damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Multiattack

Cost 1

The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

About Drider

Drider is a large monstrosity with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 123 hit points (derived from 13d10+52).

Drider has communication capabilities including Elvish, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Drider

1 tips available

When using Drider in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Drider

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Drider?
Drider has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Drider?
Drider is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Drider speak?
Drider can communicate in Elvish, Undercommon.

Related D&D 5e Content

Related Creatures