Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Thieves' cant plus any two languages
Resistances & Immunities
Environments
Traits
Assassinate
During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion
If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn)
The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Actions
Light Crossbow
+6 to hit, range 80/320 ft (24.4/97.5 m).
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Multiattack
The assassin makes two shortsword attacks.
Shortsword
+6 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
About Assassin
Assassin is a medium humanoid with a Challenge Rating of 8. It has a any non-good alignment alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 78 hit points (derived from 12d8+24).
Assassin has communication capabilities including Thieves' cant plus any two languages. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Assassin
2 tips available
GM Tips: Using Assassin
When using Assassin in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Assassin
2 strategies available
Player Guide: Facing Assassin
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Assassin?
- Assassin has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Assassin?
- Assassin is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Assassin speak?
- Assassin can communicate in Thieves' cant plus any two languages.
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Related D&D 5e Content
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