Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Primordial (Aquan)
Resistances & Immunities
Traits
Freeze
If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.
Water Form
The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack
The elemental makes two Slam attacks.
Slam
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.
Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Whelm
Strength Saving Throw: DC 15, each creature in the elemental's space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental's turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.
About Water Elemental
Water Elemental is a large elemental with a Challenge Rating of 5. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 114 hit points (derived from 12d10 + 48).
Water Elemental has communication capabilities including Primordial (Aquan). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Water Elemental
1 tips available
GM Tips: Using Water Elemental
When using Water Elemental in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 90 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Water Elemental
1 strategies available
Player Guide: Facing Water Elemental
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 90 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Water Elemental?
- Water Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Water Elemental?
- Water Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Water Elemental speak?
- Water Elemental can communicate in Primordial (Aquan).
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