Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Understands commands given in any language but can't speak
Resistances & Immunities
Traits
Bound
The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (round up) is transferred to the guardian.
Regeneration
The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Spell Storing
A spellcaster who wears the guardian's amulet can cause the guardian to store one spell of level 4 or lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian. Any previously stored spell is lost when a new spell is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster's spellcasting ability. The stored spell is then lost.
Actions
Fist
+7 to hit, reach 10 ft (3 m). Hit: 2d6+4 bludgeoning damage.
Melee Attack Roll: +7, reach 10 ft. 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Force damage.
Multiattack
The guardian makes two Fist attacks.
Reactions
Protection
Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.
About Shield Guardian
Shield Guardian is a large construct with a Challenge Rating of 7. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 142 hit points (derived from 15d10 + 60).
Shield Guardian has communication capabilities including Understands commands given in any language but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shield Guardian
1 tips available
GM Tips: Using Shield Guardian
When using Shield Guardian in your D&D 5e campaign, consider these tactical approaches:
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Shield Guardian
1 strategies available
Player Guide: Facing Shield Guardian
When your party encounters this creature, keep these strategies in mind:
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shield Guardian?
- Shield Guardian has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Shield Guardian?
- Shield Guardian is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Shield Guardian speak?
- Shield Guardian can communicate in Understands commands given in any language but can't speak.
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