Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Giant
Resistances & Immunities
Traits
Regeneration
The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Actions
Claw
+7 to hit, reach 10 ft (3 m). Hit: 1d12+4 slashing damage.
Melee Attack Roll: +7, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.
Multiattack
The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.
Nightmare Ray
+5 to hit, range 60 ft (18.3 m). Hit: 2d6+2 psychic damage.
Ranged Attack Roll: +5, range 60 ft. 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.
Shape-Shift
The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Spellcasting
The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
- At Will:
- 1/Day Each: Charm Person, Darkness, Gaseous Form, Sleep
Bonus Actions
Invisibility
The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
About Oni
Oni is a large fiend with a Challenge Rating of 7. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 119 hit points (derived from 14d10 + 42).
Oni has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Oni
2 tips available
GM Tips: Using Oni
When using Oni in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Oni
2 strategies available
Player Guide: Facing Oni
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Oni?
- Oni has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Oni?
- Oni is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Oni speak?
- Oni can communicate in Common, Giant.
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Related D&D 5e Content
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