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Cloaker

Large · Aberration · CR 8 · Chaotic Neutral

Source. 5e 2024 Rules
Armor Class
14 (natural armor)
Hit Points and Hit Dice
91 (14d10 + 14)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
15
+2
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
7
-2

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Neutral
XP 3900
Initiative Bonus +5

Movement

Walk 10 ft (3 m)
Fly 40 ft (12.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 12

Saving Throws

Strength +3 Dexterity +2 Constitution +1 Intelligence +1 Wisdom +2 Charisma -2

Skills

Stealth +5

Languages

Deep Speech, Undercommon

Traits

Light Sensitivity

While in Bright Light, the cloaker has Disadvantage on attack rolls.

Actions

Attach

Cost 1

+6 to hit, reach 5 ft (1.5 m). Hit: 3d6+3 piercing damage.

Melee Attack Roll: +6, reach 5 ft. 13 (3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can't make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage. The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.

Multiattack

Cost 1

The cloaker makes one Attach attack and two Tail attacks.

Tail

Cost 1

+6 to hit, reach 10 ft (3 m). Hit: 1d10+3 slashing damage.

Melee Attack Roll: +6, reach 10 ft. 8 (1d10 + 3) Slashing damage.

Bonus Actions

Moan

Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker's next turn. Success: The target is immune to this cloaker's Moan for the next 24 hours.

Phantasms (Recharge after a Short or Long Rest)

The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.

About Cloaker

Cloaker is a large aberration with a Challenge Rating of 8. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 91 hit points (derived from 14d10 + 14).

Cloaker has communication capabilities including Deep Speech, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cloaker

1 tips available

When using Cloaker in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Cloaker

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cloaker?
Cloaker has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Cloaker?
Cloaker is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Cloaker speak?
Cloaker can communicate in Deep Speech, Undercommon.

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