Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic
Resistances & Immunities
Traits
Brave
The wyvern knight has advantage on saving throws against being frightened.
Ring of Feather Falling
When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.
Actions
Dagger
+6 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 plus 3d6 poison damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
Heavy Crossbow
+3 to hit, range 100/400 ft (30.5/121.9 m). Hit: 1d10 plus 3d6 poison damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.
Lance
+6 to hit, reach 10 ft (3 m). Hit: 1d12+3 plus 3d6 poison damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.
Multiattack
The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.
Reactions
Protection
When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.
About Wyvern Knight
Wyvern Knight is a medium humanoid with a Challenge Rating of 5. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 102 hit points (derived from 12d8+48).
Wyvern Knight has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wyvern Knight
2 tips available
GM Tips: Using Wyvern Knight
When using Wyvern Knight in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Wyvern Knight
2 strategies available
Player Guide: Facing Wyvern Knight
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wyvern Knight?
- Wyvern Knight has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Wyvern Knight?
- Wyvern Knight is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Wyvern Knight speak?
- Wyvern Knight can communicate in Common, Draconic.
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