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Wyvern Knight

Medium · Humanoid · CR 5 · Lawful Evil

Source. Creature Codex
Armor Class
20 (plate, shield)
Hit Points and Hit Dice
102 (12d8+48)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
18
+4
INT
10
+0
WIS
12
+1
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Lawful Evil
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 14

Saving Throws

Strength +6 Constitution +7

Skills

Perception +4

Languages

Common, Draconic

Resistances & Immunities

Damage Immunities
poisoned
Damage Resistances
poison

Traits

Brave

The wyvern knight has advantage on saving throws against being frightened.

Ring of Feather Falling

When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.

Actions

Dagger

+6 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 plus 3d6 poison damage.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Heavy Crossbow

+3 to hit, range 100/400 ft (30.5/121.9 m). Hit: 1d10 plus 3d6 poison damage.

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.

Lance

+6 to hit, reach 10 ft (3 m). Hit: 1d12+3 plus 3d6 poison damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.

Multiattack

The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.

Reactions

Protection

When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.

About Wyvern Knight

Wyvern Knight is a medium humanoid with a Challenge Rating of 5. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 102 hit points (derived from 12d8+48).

Wyvern Knight has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wyvern Knight

2 tips available

When using Wyvern Knight in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Wyvern Knight

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wyvern Knight?
Wyvern Knight has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Wyvern Knight?
Wyvern Knight is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Wyvern Knight speak?
Wyvern Knight can communicate in Common, Draconic.

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