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Storm Lord

Huge · Elemental · CR 13 · Neutral

Source. Creature Codex
Armor Class
17 (natural armor)
Hit Points and Hit Dice
161 (17d12+51)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
18
+4

Overview

Category Monsters
Size Huge
Type Elemental
Alignment Neutral
XP 10000
Initiative Bonus +4

Movement

Walk 50 ft (15.2 m)
Fly 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)
Hover Yes

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Strength +10 Constitution +8 Wisdom +7

Skills

Athletics +10 Nature +6 Perception +7

Languages

Aquan

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Tempest

The storm lord is surrounded in a 120-foot-radius by a ferocious storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks based on sight or hearing within the area. The storm lord's own senses and attacks are not impaired by this trait.

The tempest extinguishes open flames and disperses fog. A flying creature in the tempest must land at the end of its turn or fall.

Each creature that starts its turn within 30 feet of the storm lord must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from the storm lord. Any creature within 30 feet of the storm lord must spend 2 feet of movement for every 1 foot it moves when moving closer to the storm lord.

Actions

Lightning Bolt

+9 to hit, range 60 ft (18.3 m). Hit: 7d8 lightning damage.

Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 31 (7d8) lightning damage.

Multiattack

The storm lord makes two slam attacks or two lightning bolt attacks.

Slam

+10 to hit, reach 10 ft (3 m). Hit: 7d6+5 bludgeoning damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 29 (7d6 + 5) bludgeoning damage.

Thunder Clap

Recharge 5–6

The storm lord creates a peal of ear-splitting thunder. Each creature within 30 feet of the storm lord must make a DC 17 Constitution saving throw. On a failure, a target takes 54 (12d8) thunder damage and is deafened. On a success, a target takes half the damage but isn't deafened. The deafness lasts until it is lifted by the lesser restoration spell or similar magic.

About Storm Lord

Storm Lord is a huge elemental with a Challenge Rating of 13. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 161 hit points (derived from 17d12+51).

Storm Lord has communication capabilities including Aquan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Storm Lord

2 tips available

When using Storm Lord in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Storm Lord

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Storm Lord?
Storm Lord has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Storm Lord?
Storm Lord is a Huge Elemental, which affects how certain spells and abilities interact with it.
What languages does Storm Lord speak?
Storm Lord can communicate in Aquan.

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