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Sleipnir

Large · Monstrosity · CR 5 · Neutral Good

Source. Creature Codex
Armor Class
15 (natural armor)
Hit Points and Hit Dice
105 (10d10+50)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
12
+1
CON
20
+5
INT
10
+0
WIS
15
+2
CHA
10
+0

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Neutral Good
XP 1800
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Saving Throws

Constitution +8

Skills

Athletics +8 Perception +5

Languages

Primordial

Resistances & Immunities

Damage Resistances
cold
Condition Immunities
exhaustion

Traits

Heroic Leap (1/Day)

As a bonus action, the sleipnir can leap into the air, gaining a flying speed of 60 feet for 1 minute.

Trampling Charge

If the sleipnir moves at least 20 feet straight toward a creature and then hits it with a rune hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the sleipnir can make another rune hooves attack against it as a bonus action.

Actions

Gold and Ice

1/day

The sleipnir summons a gilded avalanche in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 13 (3d8) bludgeoning and 13 (3d8) cold damage, is pushed 15 feet away from the sleipnir, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.

Multiattack

The sleipnir makes two rune hooves attacks.

Rune Hooves

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 radiant damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and 3 (1d6) radiant damage. An undead creature who takes damage from this attack must succeed on a DC 16 Charisma saving throw or be restrained by magical runes until the end of its next turn.

Reactions

Eight Hooves

3/day

When a creature moves within 5 feet of the sleipnir, the sleipnir can move up to its speed without provoking opportunity attacks.

About Sleipnir

Sleipnir is a large monstrosity with a Challenge Rating of 5. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 105 hit points (derived from 10d10+50).

Sleipnir has communication capabilities including Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sleipnir

2 tips available

When using Sleipnir in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Sleipnir

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sleipnir?
Sleipnir has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Sleipnir?
Sleipnir is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Sleipnir speak?
Sleipnir can communicate in Primordial.

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