Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Primordial
Resistances & Immunities
Traits
Heroic Leap (1/Day)
As a bonus action, the sleipnir can leap into the air, gaining a flying speed of 60 feet for 1 minute.
Trampling Charge
If the sleipnir moves at least 20 feet straight toward a creature and then hits it with a rune hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the sleipnir can make another rune hooves attack against it as a bonus action.
Actions
Gold and Ice
The sleipnir summons a gilded avalanche in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 13 (3d8) bludgeoning and 13 (3d8) cold damage, is pushed 15 feet away from the sleipnir, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
Multiattack
The sleipnir makes two rune hooves attacks.
Rune Hooves
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 radiant damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and 3 (1d6) radiant damage. An undead creature who takes damage from this attack must succeed on a DC 16 Charisma saving throw or be restrained by magical runes until the end of its next turn.
Reactions
Eight Hooves
When a creature moves within 5 feet of the sleipnir, the sleipnir can move up to its speed without provoking opportunity attacks.
About Sleipnir
Sleipnir is a large monstrosity with a Challenge Rating of 5. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 105 hit points (derived from 10d10+50).
Sleipnir has communication capabilities including Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Sleipnir
2 tips available
GM Tips: Using Sleipnir
When using Sleipnir in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Sleipnir
2 strategies available
Player Guide: Facing Sleipnir
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sleipnir?
- Sleipnir has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Sleipnir?
- Sleipnir is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Sleipnir speak?
- Sleipnir can communicate in Primordial.
Related D&D 5e Content
Related D&D 5e Content
Explore more about monstrosity creatures and D&D 5e mechanics:
Related Creatures
Abominable Snowman
Monstrosity · CR 4
Alpha Werewolf
Humanoid · CR 6
Azer Forgemaster
Elemental · CR 4
Cambion
Fiend · CR 5
Banshee
Undead · CR 4
Barbed Devil
Fiend · CR 5