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Pech Lithlord

Small · Elemental · CR 7 · Neutral Good

Source. Creature Codex
Armor Class
17 (natural armor)
Hit Points and Hit Dice
104 (16d6+48)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
11
+0
CON
16
+3
INT
11
+0
WIS
18
+4
CHA
13
+1

Overview

Category Monsters
Size Small
Type Elemental
Alignment Neutral Good
XP 2900
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Skills

Athletics +7 Perception +7

Languages

Common, Terran, Undercommon

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Innate Spellcasting

The pech lithlord's innate spellcasting ability is Wisdom (spell save DC 15). The pech lithlord can innately cast the following spells, requiring no material components:
At will: mending, thunderwave (4d8)
3/day: shatter (4d8)
1/day: meld into stone, stone shape

Light Sensitivity

While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

One with the Stone (Recharges after a Short or Long Rest)

As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.

Actions

Hammer

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 bludgeoning damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Multiattack

The pech lithlord makes three attacks: two with its pick and one with its hammer. If the pech lithlord hits the same target with two attacks, the target must succeed on a DC 15 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pick

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

About Pech Lithlord

Pech Lithlord is a small elemental with a Challenge Rating of 7. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 104 hit points (derived from 16d6+48).

Pech Lithlord has communication capabilities including Common, Terran, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pech Lithlord

1 tips available

When using Pech Lithlord in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Pech Lithlord

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pech Lithlord?
Pech Lithlord has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Pech Lithlord?
Pech Lithlord is a Small Elemental, which affects how certain spells and abilities interact with it.
What languages does Pech Lithlord speak?
Pech Lithlord can communicate in Common, Terran, Undercommon.

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