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Labyrinth Keeper

Large · Monstrosity · CR 5 · Chaotic Evil

Source. Creature Codex
Armor Class
15 (natural armor)
Hit Points and Hit Dice
119 (14d10+42)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
11
+0
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
16
+3

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 17

Skills

Perception +7

Languages

Abyssal

Traits

Charge

If the labyrinth keeper moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Innate Spellcasting

The minotaur labyrinth keeper's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: acid arrow, fire bolt, locate object, misty step
2/day each: inflict wounds, stone shape

Labyrinthine Recall

The minotaur labyrinth keeper can perfectly recall any path it has traveled.

Reckless Caster

At the start of its turn, the minotaur labyrinth keeper can gain advantage on all spell attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Gore

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Multiattack

The minotaur labyrinth keeper makes two attacks: one with its gore and one with its shortsword.

Shortsword

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

About Labyrinth Keeper

Labyrinth Keeper is a large monstrosity with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 119 hit points (derived from 14d10+42).

Labyrinth Keeper has communication capabilities including Abyssal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Labyrinth Keeper

2 tips available

When using Labyrinth Keeper in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Labyrinth Keeper

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Labyrinth Keeper?
Labyrinth Keeper has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Labyrinth Keeper?
Labyrinth Keeper is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Labyrinth Keeper speak?
Labyrinth Keeper can communicate in Abyssal.

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