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Jinmenju

Huge · Plant · CR 9 · Chaotic Neutral

Source. Creature Codex
Armor Class
14 (natural armor)
Hit Points and Hit Dice
126 (12d12+48)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
1
-5
CON
19
+4
INT
17
+3
WIS
8
-1
CHA
22
+6

Overview

Category Monsters
Size Huge
Type Plant
Alignment Chaotic Neutral
XP 5000
Initiative Bonus -5

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 120 ft (36.6 m)
Passive Perception 13

Saving Throws

Constitution +8 Charisma +10

Skills

Perception +3 Persuasion +14

Languages

all languages known by creatures within 120.0 ft (36.6 m)

Resistances & Immunities

Damage Immunities
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, prone

Environments

Forest or Jungle Hills

Traits

Burrowing Roots

Whenever the jinmenju makes a root attack, it can choose a point on the ground within 120 feet of it. The root bursts from the ground, and that point becomes the attack's point of origin. After attacking, the exposed root protrudes from that point, and the jinmenju gains a reaction each turn that it can only use to make an opportunity attack with that root. A root has AC 15, 45 hp, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Damaging a root doesn't damage the jinmenju tree. The jinmenju can have up to 5 roots active at one time. If it makes a root attack while it has 5 roots active, one of the active roots burrows back into the ground and a new root appears at the location of the new attack.

Laughing Fruit

If a creature with Intelligence 5 or higher eats a bite of the fruit of the jinmenju, it must succeed on a DC 16 Wisdom saving throw or fall prone, becoming incapacitated by fits of laughter as it perceives everything as hilariously funny for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target takes damage while prone, it has advantage on the saving throw.

Actions

Mirthful Miasma (Costs 2 Actions)

The jinmenju emits a puff of purple gas around its roots. Each creature within 10 feet of an exposed root must succeed on a DC 16 Constitution saving throw or fall prone with laughter, becoming incapacitated and unable to stand up until the end of its next turn. A creature in an area of overlapping gas only makes the saving throw once. A creature with an Intelligence score of 4 or less isn't affected.

Multiattack

The jinmenju makes two root attacks.

Legendary Actions

Mirthful Miasma

Cost 2

The jinmenju emits a puff of purple gas around its roots. Each creature within 10 feet of an exposed root must succeed on a DC 16 Constitution saving throw or fall prone with laughter, becoming incapacitated and unable to stand up until the end of its next turn. A creature in an area of overlapping gas only makes the saving throw once. A creature with an Intelligence score of 4 or less isn't affected.

Revitalize Roots

Cost 1

The jinmenju restores 10 (3d6) hp to each of its exposed roots.

Root

Cost 1

+7 to hit, reach 10 ft (3 m). Hit: 2d10+3 plus 4d6 psychic damage.

The jimenju makes one root attack.

About Jinmenju

Jinmenju is a huge plant with a Challenge Rating of 9. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 126 hit points (derived from 12d12+48).

Jinmenju has communication capabilities including all languages known by creatures within 120 feet. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Jinmenju

2 tips available

When using Jinmenju in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Jinmenju

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Jinmenju?
Jinmenju has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Jinmenju?
Jinmenju is a Huge Plant, which affects how certain spells and abilities interact with it.
What languages does Jinmenju speak?
Jinmenju can communicate in all languages known by creatures within 120 feet.

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