Ability Scores
Core attributes and their modifiers.
Overview
Senses
Saving Throws
Skills
Languages
all languages known by creatures within 120.0 ft (36.6 m)
Resistances & Immunities
Environments
Traits
Burrowing Roots
Whenever the jinmenju makes a root attack, it can choose a point on the ground within 120 feet of it. The root bursts from the ground, and that point becomes the attack's point of origin. After attacking, the exposed root protrudes from that point, and the jinmenju gains a reaction each turn that it can only use to make an opportunity attack with that root. A root has AC 15, 45 hp, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Damaging a root doesn't damage the jinmenju tree. The jinmenju can have up to 5 roots active at one time. If it makes a root attack while it has 5 roots active, one of the active roots burrows back into the ground and a new root appears at the location of the new attack.
Laughing Fruit
If a creature with Intelligence 5 or higher eats a bite of the fruit of the jinmenju, it must succeed on a DC 16 Wisdom saving throw or fall prone, becoming incapacitated by fits of laughter as it perceives everything as hilariously funny for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target takes damage while prone, it has advantage on the saving throw.
Actions
Mirthful Miasma (Costs 2 Actions)
The jinmenju emits a puff of purple gas around its roots. Each creature within 10 feet of an exposed root must succeed on a DC 16 Constitution saving throw or fall prone with laughter, becoming incapacitated and unable to stand up until the end of its next turn. A creature in an area of overlapping gas only makes the saving throw once. A creature with an Intelligence score of 4 or less isn't affected.
Multiattack
The jinmenju makes two root attacks.
Legendary Actions
Mirthful Miasma
The jinmenju emits a puff of purple gas around its roots. Each creature within 10 feet of an exposed root must succeed on a DC 16 Constitution saving throw or fall prone with laughter, becoming incapacitated and unable to stand up until the end of its next turn. A creature in an area of overlapping gas only makes the saving throw once. A creature with an Intelligence score of 4 or less isn't affected.
Revitalize Roots
The jinmenju restores 10 (3d6) hp to each of its exposed roots.
Root
+7 to hit, reach 10 ft (3 m). Hit: 2d10+3 plus 4d6 psychic damage.
The jimenju makes one root attack.
About Jinmenju
Jinmenju is a huge plant with a Challenge Rating of 9. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 126 hit points (derived from 12d12+48).
Jinmenju has communication capabilities including all languages known by creatures within 120 feet. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Jinmenju
2 tips available
GM Tips: Using Jinmenju
When using Jinmenju in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Jinmenju
2 strategies available
Player Guide: Facing Jinmenju
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Jinmenju?
- Jinmenju has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Jinmenju?
- Jinmenju is a Huge Plant, which affects how certain spells and abilities interact with it.
- What languages does Jinmenju speak?
- Jinmenju can communicate in all languages known by creatures within 120 feet.
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Related D&D 5e Content
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