Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
-
Traits
Flying Charge
If the fleshpod hornet flies at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Multiattack
The fleshpod hornet makes two attacks: one with its slam and one with its stinger.
Slam
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage.
Stinger
+7 to hit, reach 10 ft (3 m). Hit: 2d6+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. On a failed saving throw, the target is also infected with the eggs of the fleshpod hornet.
The injected eggs form a circular lotus pod tumor, roughly half a foot in diameter, on the target within 1 minute of injection. While carrying this tumor, the target has disadvantage on skill checks and saving throws. Exactly 24 hours after the lotus pod appears, a young fleshpod hornet (use giant wasp statistics) erupts from the tumor, dealing does 33 (6d10) slashing damage to the target.
The tumor can be excised with a DC 15 Wisdom (Medicine) check, causing 16 (3d10) slashing damage to the host. If it is cut out without the check, the patient must succeed on a DC 15 Constitution saving throw or take 22 (4d10) slashing damage.
About Fleshpod Hornet
Fleshpod Hornet is a large beast with a Challenge Rating of 6. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 120 hit points (derived from 16d10+32).
Fleshpod Hornet has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Fleshpod Hornet
1 tips available
GM Tips: Using Fleshpod Hornet
When using Fleshpod Hornet in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Fleshpod Hornet
1 strategies available
Player Guide: Facing Fleshpod Hornet
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Fleshpod Hornet?
- Fleshpod Hornet has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Fleshpod Hornet?
- Fleshpod Hornet is a Large Beast, which affects how certain spells and abilities interact with it.
- What languages does Fleshpod Hornet speak?
- Fleshpod Hornet can communicate in -.
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