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Elder Ghost Boar

Huge · Monstrosity · CR 6 · Unaligned

Source. Creature Codex
Armor Class
15 (natural armor)
Hit Points and Hit Dice
104 (11d12+33)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
9
-1
CON
17
+3
INT
7
-2
WIS
12
+1
CHA
7
-2

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Unaligned
XP 2300
Initiative Bonus -1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Languages

understands Common but can't speak it

Traits

Charge

If the ghost boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 14 (4d6) slashing damage If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Incorporeal Jaunt

When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.

Relentless (Recharges after a Short or Long Rest)

If the elder ghost boar takes 20 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Spirit Conduit

When a creature dies within 30 feet of the ghost boar, its spirit can possess the boar, incapacitating the boar for up to 1 minute. During this time, the spirit is affected by the speak with dead spell, speaking through the ghost boar's mouth.

Actions

Multiattack

The elder ghost boar makes two tusk attacks.

Tusk

+9 to hit, reach 5 ft (1.5 m). Hit: 3d6+6 slashing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Reactions

Ghostly Slip

When it is targeted by an attack or spell or is grappled or restrained, the ghost boar becomes momentarily incorporeal. It gains resistance to any damage that isn't force and ends any grappled or restrained conditions on itself.

About Elder Ghost Boar

Elder Ghost Boar is a huge monstrosity with a Challenge Rating of 6. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 104 hit points (derived from 11d12+33).

Elder Ghost Boar has communication capabilities including understands Common but can't speak it. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Elder Ghost Boar

1 tips available

When using Elder Ghost Boar in your D&D 5e campaign, consider these tactical approaches:

  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Elder Ghost Boar

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Elder Ghost Boar?
Elder Ghost Boar has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Elder Ghost Boar?
Elder Ghost Boar is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Elder Ghost Boar speak?
Elder Ghost Boar can communicate in understands Common but can't speak it.

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