Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Aquan, Deep Speech, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Blood Frenzy
The devil shark has advantage on melee attack rolls against any creature that doesn't have all its hp.
Keen Smell
The devil shark has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance
The devil shark has advantage on saving throws against spells and other magical effects.
Shark Telepathy
The devil shark can magically command any shark within 120 feet of it, using a limited telepathy. This command is limited to simple concepts such as “come here,” “defend me,” or “attack this target.”
Water Breathing
The devil shark can breathe only underwater.
Actions
Bite
+12 to hit, reach 5 ft (1.5 m). Hit: 4d10+7 piercing damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage and the target is grappled (escape DC 18).
Freezing Breath
The devil shark exhales a 60-foot cone of supernaturally cold water. Each creature in that area must make a DC 18 Constitution saving throw. On a failed save, a target takes 54 (12d8) cold damage and is pushed 20 feet away from the devil shark. On a success, a target takes half the damage but isn't pushed.
Swallow
The devil shark makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the devil shark, and it takes 21 (6d6) acid damage at the start of each of the devil shark's turns. A devil shark can have two Large, four Medium, or six Small creatures swallowed at a time.
If the devil shark takes 30 damage or more on a single turn from a swallowed creature, the devil shark must succeed on a DC 18 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the devil shark. If the devil shark dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone.
About Devil Shark
Devil Shark is a gargantuan monstrosity with a Challenge Rating of 13. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 198 hit points (derived from 12d20+72).
Devil Shark has communication capabilities including Aquan, Deep Speech, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Devil Shark
3 tips available
GM Tips: Using Devil Shark
When using Devil Shark in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Devil Shark
3 strategies available
Player Guide: Facing Devil Shark
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Devil Shark?
- Devil Shark has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Devil Shark?
- Devil Shark is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Devil Shark speak?
- Devil Shark can communicate in Aquan, Deep Speech, telepathy 120 ft..
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