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Crimson Mist

Medium · Undead · CR 6 · Chaotic Evil

Source. Creature Codex
Armor Class
15
Hit Points and Hit Dice
68 (8d8+32)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
15
+2
CON
18
+4
INT
3
-4
WIS
20
+5
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 2300
Initiative Bonus +2

Movement

Walk 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Dexterity +8 Wisdom +4 Charisma +2

Languages

understands all languages it knew as a vampire, but can't speak

Resistances & Immunities

Damage Immunities
cold, necrotic, poison
Damage Resistances
acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Environments

Caves Swamp or Marsh

Traits

Pseudocorporeal

The crimson mist is weightless and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing.

Sanguine Feast

Whenever the crimson mist deals necrotic damage to a living creature with blood in its body, the creature's hp maximum is reduced by the same amount and the mist regains hp equal to half the necrotic damage dealt. The reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0.

Vampire Weaknesses

The crimson mist has the following flaws:
Forbiddance. The crimson mist can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The crimson mist takes 20 force damage if it ends its turn above or within running water.
Sunlight Hypersensitivity. The crimson mist takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Engulf

The mist moves up to its speed. While doing so, it can enter a Medium or smaller creature's space. When the mist enters a creature's space, the creature must make a DC 15 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the mist. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the mist enters the creature's space, and the creature takes 15 (4d6) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 15 (4d6) necrotic damage at the start of each of the mist's turns. When the mist moves, the engulfed creature doesn't move with it, and is freed. An engulfed creature can try to escape by taking an action to make a DC 14 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mist. A creature within 5 feet of the mist can take an action to pull a creature out of the mist. Doing so requires a DC 14 Strength check, and the creature making the attempt takes 14 (4d6) necrotic damage. The mist can only engulf one Medium or smaller creature at a time.

About Crimson Mist

Crimson Mist is a medium undead with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 68 hit points (derived from 8d8+32).

Crimson Mist has communication capabilities including understands all languages it knew as a vampire, but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Crimson Mist

2 tips available

When using Crimson Mist in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Crimson Mist

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Crimson Mist?
Crimson Mist has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Crimson Mist?
Crimson Mist is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Crimson Mist speak?
Crimson Mist can communicate in understands all languages it knew as a vampire, but can't speak.

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