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Clockwork Assassin

Medium · Construct · CR 6 · Unaligned

Source. Creature Codex
Armor Class
16 (natural armor)
Hit Points and Hit Dice
99 (18d8+18)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
17
+3
CON
12
+1
INT
12
+1
WIS
12
+1
CHA
7
-2

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +6 Constitution +4

Skills

Acrobatics +6 Investigation +4 Perception +4 Stealth +9 Survival +4

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
lightning, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Assassinate

During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Explosive Core

When the assassin is destroyed, its core explodes, projecting superheated steam and shrapnel. Each creature within 5 feet of the construct must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Immutable Form

The assassin is immune to any spell or effect, other than its disassembly trait, that would alter its form.

Magic Resistance

The assassin has advantage on saving throws against spells and other magical effects.

Psychic Susceptibility

If the assassin takes psychic damage, it has disadvantage on attack rolls, saving throws, and ability checks until the end of its next turn.

Sneak Attack (1/Turn)

The assassin deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Standing Leap

The assassin's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Disassembly

The assassin breaks its body down into a snakelike, segmented cylinder, which allows it to move through a space as narrow as 6 inches wide. It can reassemble itself into its true form by using this action again. While disassembled into its snake form, the assassin can't attack and attack rolls against it have advantage.

Multiattack

The clockwork assassin makes two rapier attacks.

Rapier

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 poison damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 11 (2d10) poison damage and be poisoned for 1 minute.

About Clockwork Assassin

Clockwork Assassin is a medium construct with a Challenge Rating of 6. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 99 hit points (derived from 18d8+18).

Clockwork Assassin has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Assassin

1 tips available

When using Clockwork Assassin in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Clockwork Assassin

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Assassin?
Clockwork Assassin has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Clockwork Assassin?
Clockwork Assassin is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Assassin speak?
Clockwork Assassin can communicate in understands Common but can't speak.

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