Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Assassinate
During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Explosive Core
When the assassin is destroyed, its core explodes, projecting superheated steam and shrapnel. Each creature within 5 feet of the construct must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Immutable Form
The assassin is immune to any spell or effect, other than its disassembly trait, that would alter its form.
Magic Resistance
The assassin has advantage on saving throws against spells and other magical effects.
Psychic Susceptibility
If the assassin takes psychic damage, it has disadvantage on attack rolls, saving throws, and ability checks until the end of its next turn.
Sneak Attack (1/Turn)
The assassin deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Standing Leap
The assassin's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Disassembly
The assassin breaks its body down into a snakelike, segmented cylinder, which allows it to move through a space as narrow as 6 inches wide. It can reassemble itself into its true form by using this action again. While disassembled into its snake form, the assassin can't attack and attack rolls against it have advantage.
Multiattack
The clockwork assassin makes two rapier attacks.
Rapier
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 poison damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 11 (2d10) poison damage and be poisoned for 1 minute.
About Clockwork Assassin
Clockwork Assassin is a medium construct with a Challenge Rating of 6. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 99 hit points (derived from 18d8+18).
Clockwork Assassin has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Clockwork Assassin
1 tips available
GM Tips: Using Clockwork Assassin
When using Clockwork Assassin in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Clockwork Assassin
1 strategies available
Player Guide: Facing Clockwork Assassin
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Clockwork Assassin?
- Clockwork Assassin has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Clockwork Assassin?
- Clockwork Assassin is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Clockwork Assassin speak?
- Clockwork Assassin can communicate in understands Common but can't speak.
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Related D&D 5e Content
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