Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Draconic
Resistances & Immunities
Traits
Amphibious
The dragon can breathe air and water.
Hallucinogenic Gas
After the green dragon exhales its Poison Breath, wisps of poisonous gas laced with the alchemical taint that permeates the dragon's body linger around it. While the dragon's Poison Breath is unavailable, each creature that starts its turn within 10 feet of the dragon must succeed on a DC 14 WIS save or be terrified, as the gas causes the creature to experience frightful hallucinations. A terrified creature is frightened, and its speed is reduced to 0.
Actions
Bite
+7 to hit, reach 10 ft (3 m). Hit: 2d10+4 plus 2d6 poison damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage plus 7 (2d6) poison damage.
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Poison Breath
The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 CON save, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
About Young Green Dragon
Young Green Dragon is a large dragon with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 148 hit points (derived from None).
Young Green Dragon has communication capabilities including Common,Draconic. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Young Green Dragon
2 tips available
GM Tips: Using Young Green Dragon
When using Young Green Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Young Green Dragon
2 strategies available
Player Guide: Facing Young Green Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Young Green Dragon?
- Young Green Dragon has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Young Green Dragon?
- Young Green Dragon is a Large Dragon, which affects how certain spells and abilities interact with it.
- What languages does Young Green Dragon speak?
- Young Green Dragon can communicate in Common,Draconic.
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Related D&D 5e Content
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