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Werebear

Medium · Humanoid · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
10 (n humanoid form, 11 (natural armor) in bear and hybrid for)
Hit Points and Hit Dice
126
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
18
+4
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 14

Saving Throws

Strength +5 Dexterity +0 Constitution +3 Intelligence +0 Wisdom +4 Charisma +1

Languages

Common (can't speak in bear form)

Resistances & Immunities

Damage Resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks

Traits

Heightened Smell

The werebear's Perception is 19 when perceiving by smell.

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d10+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage. If the target is a Humanoid, it must succeed on a DC 14 CON save or be cursed with the werebear lycanthropy curse (see Curse of Lycanthropy sidebar).

Claw

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.

Greataxe

+8 to hit, reach 5 ft (1.5 m). Hit: 1d12+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage.

Multiattack

The werebear makes three Claw or Greataxe attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form. If two Claw attacks hit one creature, the target is grappled (escape DC 15). The werebear can grapple only one creature at a time.

Bonus Actions

Change Shape

The werebear transforms into a Medum or Large bear, a Large bear-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Pin

One creature grappled by the werebear is knocked prone, and it is restrained until the grapple ends.

About Werebear

Werebear is a medium humanoid with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 10 and possesses 126 hit points (derived from None).

Werebear has communication capabilities including Common (can't speak in bear form). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Werebear

1 tips available

When using Werebear in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Werebear

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Werebear?
Werebear has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Werebear?
Werebear is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Werebear speak?
Werebear can communicate in Common (can't speak in bear form).

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