Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common (can't speak in bear form)
Resistances & Immunities
Traits
Heightened Smell
The werebear's Perception is 19 when perceiving by smell.
Actions
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 2d10+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage. If the target is a Humanoid, it must succeed on a DC 14 CON save or be cursed with the werebear lycanthropy curse (see Curse of Lycanthropy sidebar).
Claw
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.
Greataxe
+8 to hit, reach 5 ft (1.5 m). Hit: 1d12+5 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage.
Multiattack
The werebear makes three Claw or Greataxe attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form. If two Claw attacks hit one creature, the target is grappled (escape DC 15). The werebear can grapple only one creature at a time.
Bonus Actions
Change Shape
The werebear transforms into a Medum or Large bear, a Large bear-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Pin
One creature grappled by the werebear is knocked prone, and it is restrained until the grapple ends.
About Werebear
Werebear is a medium humanoid with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 10 and possesses 126 hit points (derived from None).
Werebear has communication capabilities including Common (can't speak in bear form). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Werebear
1 tips available
GM Tips: Using Werebear
When using Werebear in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Werebear
1 strategies available
Player Guide: Facing Werebear
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Werebear?
- Werebear has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Werebear?
- Werebear is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Werebear speak?
- Werebear can communicate in Common (can't speak in bear form).
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