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Storm Giant

Huge · Giant · CR 13 · Chaotic Evil

Source. Black Flag SRD
Armor Class
16 (scale mail)
Hit Points and Hit Dice
243
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
38
+14
DEX
14
+2
CON
30
+10
INT
16
+3
WIS
28
+9
CHA
28
+9

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Evil
XP 10000
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 50 ft (15.2 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 19

Saving Throws

Strength +14 Dexterity +2 Constitution +10 Intelligence +3 Wisdom +9 Charisma +9

Languages

Common,Giant

Resistances & Immunities

Damage Immunities
lightning,thunder
Damage Resistances
cold,Giant Attributes
Damage Vulnerabilities
Giant Attributes

Traits

Amphibious

The giant can breathe air and water.

Giant Attributes

The giant is resistant to the stunned condition, and it is vulnerable to the prone condition.

Influence Weather

Nearby weather responds to the storm giant's desires. At the start of each minute, the storm giant can choose to change the precipitation, temperature, and wind within 3 miles of it by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the control weather spell, except the conditions change immediately and the storm giant can't change the temperature by more than one stage up or down from the area's standard temperature.

Stormsight

The storm giant can see through areas obscured by clouds, fog, rain, snow, and storms without penalty.

Updraft

While in an area open to the sky, the storm giant has a flying speed of 30 feet.

Actions

Greatsword

+14 to hit, reach 10 ft (3 m). Hit: 6d6+9 slashing damage.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6+9) slashing damage.

Lightning Bolt

+9 to hit, range 150 ft (45.7 m). Hit: 4d8+4 lightning damage.

Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 22 (4d8+4) lightning damage. If the giant scores a critical hit, the target must succeed on a DC 17 CON save or be paralyzed until the end of its next turn.

Multiattack

The giant makes three Greatsword attacks, or it makes four Lightning Bolt attacks.

Thunderous Strike

Recharge 5–6

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 DEX save. On a failure, a creature takes 36 (8d8) lightning damage and 21 (6d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.

Reactions

Stormy Rebuke

When a creature the storm giant can see hits it with a melee attack while within 5 feet of the giant, the giant can send a stormy blast at the creature. The attacker must succeed on a DC 17 STR save or be pushed up to 15 feet away from the giant and knocked prone.

About Storm Giant

Storm Giant is a huge giant with a Challenge Rating of 13. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 243 hit points (derived from None).

Storm Giant has communication capabilities including Common,Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Storm Giant

3 tips available

When using Storm Giant in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Aquatic Combat: This creature can swim at 50 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Storm Giant

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Aquatic Combat Defense: This creature can swim at 50 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Storm Giant?
Storm Giant has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Storm Giant?
Storm Giant is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Storm Giant speak?
Storm Giant can communicate in Common,Giant.

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