Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
understands the languages of its creator and the languages of the wearer of its amulet but can't speak
Resistances & Immunities
Traits
Bound
The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the guardian knows the distance and direction to the amulet's wearer, and the amulet's wearer can telepathically call the guardian, teleporting the guardian to an unoccupied space within 5 feet of the wearer after 1 minute. In addition, if the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is taken by the guardian instead.
Construct Nature
The shield guardian doesn't require air, food, drink, or sleep.
Construct Resilience
The shield guardian is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.
Regeneration
The shield guardian regains 10 HP at the start of its turn if it has at least 1 HP.
Spell Storing
A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell, using the appropriate action required by the spell, with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.
Actions
Multiattack
The shield guardian makes two Runed Fist attacks, or it makes three Rune Bolt attacks.
Rune Bolt
+5 to hit, range 60 ft (18.3 m). Hit: 4d6+2 force damage.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 16 (4d6+2) force damage.
Runed Fist
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 4d8 force damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage plus 14 (4d8) force damage.
Bonus Actions
Protective Step
The guardian teleports up to 60 feet to an unoccupied space it can see within 5 feet of the amulet's wearer.
Reactions
Shield
When a creature the guardian can see makes an attack against the amulet's wearer, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
About Shield Guardian
Shield Guardian is a large construct with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 139 hit points (derived from None).
Shield Guardian has communication capabilities including understands the languages of its creator and the languages of the wearer of its amulet but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shield Guardian
1 tips available
GM Tips: Using Shield Guardian
When using Shield Guardian in your D&D 5e campaign, consider these tactical approaches:
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Shield Guardian
1 strategies available
Player Guide: Facing Shield Guardian
When your party encounters this creature, keep these strategies in mind:
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shield Guardian?
- Shield Guardian has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Shield Guardian?
- Shield Guardian is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Shield Guardian speak?
- Shield Guardian can communicate in understands the languages of its creator and the languages of the wearer of its amulet but can't speak.
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