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Nalfeshnee

Large · Fiend · CR 13 · Chaotic Evil

Source. Black Flag SRD
Armor Class
18 (natural armor)
Hit Points and Hit Dice
196
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
10
+0
CON
32
+11
INT
26
+8
WIS
22
+6
CHA
24
+7

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 10000
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Fly 30 ft (9.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Strength +5 Dexterity +0 Constitution +11 Intelligence +8 Wisdom +6 Charisma +7

Languages

Abyssal,telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
Demonic Resilience
Damage Resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience

Traits

Demonic Resilience

The nalfeshnee is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.

Horrific Nimbus

The nalfeshnee magically emits scintillating, multicolored light that disorients and frightens mortals. Each creature that isn't an Aberration, Celestial, or Fiend and that starts its turn within 15 feet of the nalfeshnee must succeed on a DC 16 WIS save or be frightened until the start of its next turn. A creature that fails the save by 5 or more must take the Dash action on its turn and move away from the nalfeshnee by the safest available route, unless there is nowhere to move.

Magic Resistance

The nalfeshnee has advantage on saves against spells and other magical effects.

Actions

Bite

+10 to hit, reach 5 ft (1.5 m). Hit: 4d8+5 piercing damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 28 (4d8+5) piercing damage. If this attack hits a frightened creature, the nalfeshnee regains HP equal to half the damage dealt.

Claw

+10 to hit, reach 10 ft (3 m). Hit: 4d6+5 slashing damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (4d6+5) slashing damage.

Gore

+10 to hit, reach 5 ft (1.5 m). Hit: 3d10+5 piercing damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) piercing damage, and the target must succeed on a DC 16 STR save or be knocked prone.

Multiattack

The nalfeshnee makes one Bite attack, one Gore attack, and two Claw attacks.

Bonus Actions

Teleport

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Reactions

Sudden Feast

When a creature the nalfeshnee can see within 20 feet of it is reduced to 0 HP or dies, the nalfeshnee can move up to its speed toward the creature without provoking opportunity attacks then feast on the creature, if it moves to within 5 feet of the creature. The nalfeshnee regains HP equal to twice the creature's CR or class level, and the creature has disadvantage on the next death save it makes, if it is making death saves.

About Nalfeshnee

Nalfeshnee is a large fiend with a Challenge Rating of 13. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 196 hit points (derived from None).

Nalfeshnee has communication capabilities including Abyssal,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Nalfeshnee

2 tips available

When using Nalfeshnee in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Nalfeshnee

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Nalfeshnee?
Nalfeshnee has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Nalfeshnee?
Nalfeshnee is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Nalfeshnee speak?
Nalfeshnee can communicate in Abyssal,telepathy 120 ft..

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