Creature Reference Back to Creatures

Lizardfolk Ruler

Medium · Humanoid · CR 4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15 (scale mail)
Hit Points and Hit Dice
100
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 1100
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 12

Saving Throws

Strength +3 Dexterity +1 Constitution +2 Intelligence +0 Wisdom +2 Charisma +2

Languages

Common,Draconic

Resistances & Immunities

Damage Immunities
charmed,frightened

Traits

Brutal

A melee weapon deals one extra die of its damage when the lizardfolk ruler hits with it (included in the attack).

Heightened Smell and Taste

The lizardfolk's Perception is 17 when perceiving by smell or taste.

Hold Breath

The lizardfolk ruler can hold its breath for 15 minutes.

Unshakable Command

Each friendly creature within 30 feet of the lizardfolk ruler can't be charmed or frightened while the ruler isn't incapacitated.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Greataxe

+5 to hit, reach 5 ft (1.5 m). Hit: 2d12+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d12+3) slashing damage.

Javelin

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6+3) piercing damage in melee or 6 (1d6+3) piercing damage at range.

Multiattack

The lizardfolk ruler makes two Bite attacks and one Greataxe attack, or it makes three Javelin attacks.

Bonus Actions

Leader's Challenge

The ruler hisses out a challenge or a threat (the ruler's choice) toward one creature it can see within 30 feet of it. The target must make a DC 13 CHA save. If the target fails the save against a challenge, the target has disadvantage on attack rolls against any creature other than the ruler until the start of the ruler's next turn. If the target fails the save against a threat, the ruler has advantage on the next attack roll it makes against the target before the start of its next turn.

Reactions

Inspiring Hiss

When a friendly lizardfolk the ruler can see within 30 feet of it is hit by an attack, the ruler can hiss out inspiring words to encourage the lizardfolk to keep going. The target gains 5 (2d4) temporary HP for 1 minute.

About Lizardfolk Ruler

Lizardfolk Ruler is a medium humanoid with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 100 hit points (derived from None).

Lizardfolk Ruler has communication capabilities including Common,Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lizardfolk Ruler

2 tips available

When using Lizardfolk Ruler in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Lizardfolk Ruler

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lizardfolk Ruler?
Lizardfolk Ruler has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Lizardfolk Ruler?
Lizardfolk Ruler is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Lizardfolk Ruler speak?
Lizardfolk Ruler can communicate in Common,Draconic.

Related D&D 5e Content

Related Creatures