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Invisible Stalker

Medium · Elemental · CR 6 · Chaotic Evil

Source. Black Flag SRD
Armor Class
14
Hit Points and Hit Dice
121
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
18
+4
CON
14
+2
INT
10
+0
WIS
20
+5
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Elemental
Alignment Chaotic Evil
XP 2300
Initiative Bonus +4

Movement

Walk 50 ft (15.2 m)
Fly 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Saving Throws

Strength +3 Dexterity +4 Constitution +2 Intelligence +0 Wisdom +5 Charisma +0

Languages

Auran,understands Common but can't speak it

Resistances & Immunities

Damage Immunities
Elemental Resilience
Damage Resistances
Elemental Resilience

Traits

Elemental Nature

The invisible stalker doesn't require air, food, drink, or sleep.

Elemental Resilience

The stalker is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions.

Faultless Tracker

At the end of each long rest, the invisible stalker can choose a creature it knows or has seen to be its quarry. A stalker summoned by another creature can choose only the quarry specified by its summoner, but the stalker also knows the location of its summoner while it continues to serve the summoner. The stalker always knows the direction and distance to its quarry, provided the two are on the same plane of existence.

Invisibility

The stalker is invisible. The condition's effect on DEX (Stealth) checks has been included in the above Stealth value.

Actions

Multiattack

The stalker makes two Slam attacks.

Slam

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 2d8 cold damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage plus 9 (2d8) cold damage. If the target is the stalker's quarry, the target must succeed on a DC 15 DEX save or its speed is halved until the end of its next turn.

Bonus Actions

Steal Breath

The invisible stalker calls on the air in the lungs of one breathing creature it can see within 30 feet of it, causing the air to leave the creature. The target must succeed on a DC 15 CON save or be unable to speak or cast spells with verbal components until the end of its next turn. A creature that fails the save by 5 or more is also incapacitated and suffocating for the duration, as it coughs uncontrollably.

About Invisible Stalker

Invisible Stalker is a medium elemental with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 121 hit points (derived from None).

Invisible Stalker has communication capabilities including Auran,understands Common but can't speak it. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Invisible Stalker

2 tips available

When using Invisible Stalker in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Invisible Stalker

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Invisible Stalker?
Invisible Stalker has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Invisible Stalker?
Invisible Stalker is a Medium Elemental, which affects how certain spells and abilities interact with it.
What languages does Invisible Stalker speak?
Invisible Stalker can communicate in Auran,understands Common but can't speak it.

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